![]() In such circumstances, who can blame Kojima for imagining a sequel where all the baggage accumulated over two MSX games, two Metal Gear Solid games, and far too many obsessive fans simply didn't matter. Perhaps it had even gone too far with its themes and their in-game manifestations, which had bewildered many but left others unironically baying for more. And despite Sons of Liberty's quality it met a divisive reception - with many of the most extreme reactions venomous, particularly towards Raiden. Kojima's unease at creating Metal Gear Solid 2, which he envisioned as a repeat, was another central theme. One of Metal Gear Solid 2: Sons of Liberty's core messages was the idea of selecting what philosophy we pass on to the next generation, which can be read literally as a desire to pass on the torch. ![]() The most pressing one was: what next? Hideo Kojima initially tried to avoid directing Metal Gear Solid 3, or so the talk goes. In creating a game that questioned its own status as a game, Kojima had opened countless essentially insoluble plot threads. Metal Gear Solid 2 ended with an explosion of questions.
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